and welcome to this instruction to implement random generated dungeons in your RPG Maker project. As using this plugin is not plug and play as most other plugins out there, I recommend you to read every step carefully. I also recommend you to open my Demo project in the Maker when steps are unclear.
Please download and add every listed requirement to your Project.
Step 1: Import Plugins
Go into your Plugin Manager and import all required Plugins in this order:
- Shaz TileChanger
Step 2: Snippets
The idea of this plugin is to pre-define snippets and decoration layers which this plugin will randomly connect to create appealing dungeons to explore. A snippet is a fundamental base element of the resulting maze, in detail: straights, curves, T-forks and one crossings.
- We decide the size of all the snippets, let’s use 7 for both width and height.
- We create a map called “Ice Cavern snippets” (you can use any name) with the width of
(4 * snippet's width) + 5
and height respectively, in our case that would be 33 for both, width and height.
- Draw snippets as shown in the picture below.
- Each tile represents one method of possible movement: Dead Ends, curves, straights, forks and a Crossing.
- The yellow sand is to help you framing your snippets. You can use any tile here; just pick one with a high contrast.
- This plugin uses functions to fix autotiles, so you don’t have to worry about them.
- Same goes for shadows, they will be automatically erased when the map is generated.
- You maybe wondered if the map will later look clipped or repetetiv, so you can repeat step 3 and make another map with snippets. This plugin then will randomly choose from all your maps to reach more variety.
- Decide for the size of the generated dungeon, ie. how many tiles are there for any column and line, let’s use 6 for both.
- Create a Map called “Space” with the width of
snippet's width * columns + 2
and height respectively, in our case that would be 44 for both. Use the same tileset as in the snippets map. Keep this map black.